<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[MTA-nice-vault]]></title><description><![CDATA[Obsidian digital garden]]></description><link>http://github.com/dylang/node-rss</link><image><url>site-lib/media/favicon.png</url><title>MTA-nice-vault</title><link></link></image><generator>Webpage HTML Export plugin for Obsidian</generator><lastBuildDate>Tue, 18 Aug 2026 16:58:48 GMT</lastBuildDate><atom:link href="site-lib/rss.xml" rel="self" type="application/rss+xml"/><pubDate>Tue, 18 Aug 2026 16:58:36 GMT</pubDate><ttl>60</ttl><dc:creator></dc:creator><item><title><![CDATA[Map]]></title><description><![CDATA[<img alt="9573be0ed72d67e1d5a60e45ac6919e6.jpg" src="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" target="_self">Joni's node]]></description><link>places/map.html</link><guid isPermaLink="false">places/Map.canvas</guid><pubDate>Tue, 18 Aug 2026 12:55:11 GMT</pubDate><enclosure url="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Joni's node]]></title><description><![CDATA[<img alt="9573be0ed72d67e1d5a60e45ac6919e6.jpg" src="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" target="_self">]]></description><link>places/joni&apos;s-node.html</link><guid isPermaLink="false">places/Joni&apos;s node.md</guid><pubDate>Tue, 18 Aug 2026 12:55:00 GMT</pubDate><enclosure url="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[9573be0ed72d67e1d5a60e45ac6919e6]]></title><description><![CDATA[<img src="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" target="_self">]]></description><link>pics/9573be0ed72d67e1d5a60e45ac6919e6.html</link><guid isPermaLink="false">pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg</guid><pubDate>Tue, 18 Aug 2026 12:54:48 GMT</pubDate><enclosure url="pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/9573be0ed72d67e1d5a60e45ac6919e6.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maple Ridge]]></title><description><![CDATA[<a data-href="Joni's node" href="places/joni's-node.html" class="internal-link" target="_self" rel="noopener nofollow">Joni's node</a><br>
<a data-href="Госпиталь" href="places/госпиталь.html" class="internal-link" target="_self" rel="noopener nofollow">Госпиталь</a><br>
<a data-href="The Needle Drop record store" href="places/the-needle-drop-record-store.html" class="internal-link" target="_self" rel="noopener nofollow">The Needle Drop record store</a><br>
<a data-href="O'Tolley's" href="places/o'tolley's.html" class="internal-link" target="_self" rel="noopener nofollow">O'Tolley's</a><br>
<img alt="Maple Ridge Vibes.jpg" src="pics/maple-ridge-vibes.jpg" target="_self" style="width: 397px; max-width: 100%;">
Мейпл-ридж - бесперспективный, медленно умирающий городок в пенсильвании, откуда так и хочется поскорее уехать.<br>
а ещё мейпл-ридж - ваш дом. школа, вечера в <a data-tooltip-position="top" aria-label="The Diner" data-href="The Diner" href="places/the-diner.html" class="internal-link" target="_self" rel="noopener nofollow">дайнере</a>, прогулки по заброшенным промзонам и лесам - все ваши воспоминания оставлены именно тут.
после пробуждения каждый из вас может вершить судьбу тех пяти с чем-то тысяч людей, что живут здесь, но иногда кажется, что в ваших жизнях сил на решение проблем города просто не остаётся.<br>
одна такая "нерешённая проблема" до сих пор дразнит вас с черно-белых плакатов на фонарных столбах. "<a data-tooltip-position="top" aria-label="Noah Foster" data-href="Noah Foster" href="npcs/noah-foster.html" class="internal-link" target="_self" rel="noopener nofollow">ноа фостер</a>, пропал без вести." прошёл год, зашедшим в тупик расследованием уже никто не занимается. шансов на то, что вы разузнаете хоть что-то пропаже вашего друга с каждым днём все меньше и меньше.]]></description><link>places/maple-ridge.html</link><guid isPermaLink="false">places/Maple Ridge.md</guid><pubDate>Tue, 18 Aug 2026 12:47:52 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Maple Ridge Vibes]]></title><description><![CDATA[<img src="pics/maple-ridge-vibes.jpg" target="_self">]]></description><link>pics/maple-ridge-vibes.html</link><guid isPermaLink="false">pics/Maple Ridge Vibes.jpg</guid><pubDate>Tue, 18 Aug 2026 12:44:53 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Adriana Santello]]></title><description><![CDATA[<img alt="adriana.jpg" src="pics/adriana.jpg" target="_self" style="width: 229px; max-width: 100%;"><br>
работает в <a data-href="The Needle Drop record store" href="places/the-needle-drop-record-store.html" class="internal-link" target="_self" rel="noopener nofollow">The Needle Drop record store</a>.
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●●● Charisma Manipulation Appearance Perception Intelligence Wits Alertness
Athletics
Awareness
Brawl
Dodge
Expression
Intimidation
Leadership
Streetwise
Subterfuge Crafts
Drive
Etiquette
Firearms
Meditation
Melee
Performance
Stealth
Survival
Technology Academics
Computer
Cosmology
Enigmas
Investigation
Law
Linguistics
Medicine
Occult
Science <br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=158&amp;selection=96,0,96,14&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=158&amp;selection=96,0,96,14&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=158&amp;selection=96,0,96,14&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Correspondence</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=163&amp;selection=3,0,3,7" data-href="Mage the Ascension Revised.pdf#page=163&amp;selection=3,0,3,7" href="pdfs/mage-the-ascension-revised.html#page=163&amp;selection=3,0,3,7" class="internal-link" target="_self" rel="noopener nofollow">Entropy</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=166&amp;selection=317,0,317,6" data-href="Mage the Ascension Revised.pdf#page=166&amp;selection=317,0,317,6" href="pdfs/mage-the-ascension-revised.html#page=166&amp;selection=317,0,317,6" class="internal-link" target="_self" rel="noopener nofollow">Forces</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=170&amp;selection=28,0,28,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=170&amp;selection=28,0,28,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=170&amp;selection=28,0,28,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Life</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=173&amp;selection=263,0,263,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=173&amp;selection=263,0,263,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=173&amp;selection=263,0,263,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Matter</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=176&amp;selection=128,0,128,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=176&amp;selection=128,0,128,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=176&amp;selection=128,0,128,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Mind</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=181&amp;selection=116,0,116,5&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=181&amp;selection=116,0,116,5&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=181&amp;selection=116,0,116,5&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Prime</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=187&amp;selection=172,0,172,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=187&amp;selection=172,0,172,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=187&amp;selection=172,0,172,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Spirit</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=191&amp;annotation=2482R" data-href="Mage the Ascension Revised.pdf#page=191&amp;annotation=2482R" href="pdfs/mage-the-ascension-revised.html#page=191&amp;annotation=2482R" class="internal-link" target="_self" rel="noopener nofollow">Time</a> Node
Avatar
Wonder
Library ]]></description><link>pcs/adriana-santello.html</link><guid isPermaLink="false">PCs/Adriana Santello.md</guid><pubDate>Tue, 18 Aug 2026 12:43:00 GMT</pubDate><enclosure url="pics/adriana.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/adriana.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Luke Cooper]]></title><description><![CDATA[<img alt="luke.jpg" src="pics/luke.jpg" target="_self" style="width: 229px; max-width: 100%;">
age 19
birthday: 10 oct / 8 june / 7 june
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●●● Charisma Manipulation Appearance Perception Intelligence Wits Alertness
Athletics
Awareness
Brawl
Dodge
Expression
Intimidation
Leadership
Streetwise
Subterfuge Crafts
Drive
Etiquette
Firearms
Meditation
Melee
Performance
Stealth
Survival
Technology Academics
Computer
Cosmology
Enigmas
Investigation
Law
Linguistics
Medicine
Occult
Science <br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=158&amp;selection=96,0,96,14&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=158&amp;selection=96,0,96,14&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=158&amp;selection=96,0,96,14&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Correspondence</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=163&amp;selection=3,0,3,7" data-href="Mage the Ascension Revised.pdf#page=163&amp;selection=3,0,3,7" href="pdfs/mage-the-ascension-revised.html#page=163&amp;selection=3,0,3,7" class="internal-link" target="_self" rel="noopener nofollow">Entropy</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=166&amp;selection=317,0,317,6" data-href="Mage the Ascension Revised.pdf#page=166&amp;selection=317,0,317,6" href="pdfs/mage-the-ascension-revised.html#page=166&amp;selection=317,0,317,6" class="internal-link" target="_self" rel="noopener nofollow">Forces</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=170&amp;selection=28,0,28,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=170&amp;selection=28,0,28,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=170&amp;selection=28,0,28,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Life</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=173&amp;selection=263,0,263,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=173&amp;selection=263,0,263,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=173&amp;selection=263,0,263,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Matter</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=176&amp;selection=128,0,128,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=176&amp;selection=128,0,128,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=176&amp;selection=128,0,128,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Mind</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=181&amp;selection=116,0,116,5&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=181&amp;selection=116,0,116,5&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=181&amp;selection=116,0,116,5&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Prime</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=187&amp;selection=172,0,172,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=187&amp;selection=172,0,172,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=187&amp;selection=172,0,172,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Spirit</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=191&amp;annotation=2482R" data-href="Mage the Ascension Revised.pdf#page=191&amp;annotation=2482R" href="pdfs/mage-the-ascension-revised.html#page=191&amp;annotation=2482R" class="internal-link" target="_self" rel="noopener nofollow">Time</a> Node
Avatar
Wonder
Library ]]></description><link>pcs/luke-cooper.html</link><guid isPermaLink="false">PCs/Luke Cooper.md</guid><pubDate>Tue, 18 Aug 2026 12:42:56 GMT</pubDate><enclosure url="pics/luke.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/luke.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Miles Maxwell (Kyuubi91)]]></title><description><![CDATA[<img alt="miles.jpg" src="pics/miles.jpg" target="_self" style="width: 229px; max-width: 100%;"><br>
<a data-tooltip-position="top" aria-label="REDRUM" data-href="REDRUM" href="npcs/redrum.html" class="internal-link" target="_self" rel="noopener nofollow">tamagotchi</a> with 3 buttons, the screen is somehow glowing, unusual
inhabits it a red kitten with a gash through its head
the toy also displays text
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●●● Charisma Manipulation Appearance Perception Intelligence Wits Alertness
Athletics
Awareness
Brawl
Dodge
Expression
Intimidation
Leadership
Streetwise
Subterfuge Crafts
Drive
Etiquette
Firearms
Meditation
Melee
Performance
Stealth
Survival
Technology Academics
Computer
Cosmology
Enigmas
Investigation
Law
Linguistics
Medicine
Occult
Science <br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=158&amp;selection=96,0,96,14&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=158&amp;selection=96,0,96,14&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=158&amp;selection=96,0,96,14&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Correspondence</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=163&amp;selection=3,0,3,7" data-href="Mage the Ascension Revised.pdf#page=163&amp;selection=3,0,3,7" href="pdfs/mage-the-ascension-revised.html#page=163&amp;selection=3,0,3,7" class="internal-link" target="_self" rel="noopener nofollow">Entropy</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=166&amp;selection=317,0,317,6" data-href="Mage the Ascension Revised.pdf#page=166&amp;selection=317,0,317,6" href="pdfs/mage-the-ascension-revised.html#page=166&amp;selection=317,0,317,6" class="internal-link" target="_self" rel="noopener nofollow">Forces</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=170&amp;selection=28,0,28,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=170&amp;selection=28,0,28,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=170&amp;selection=28,0,28,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Life</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=173&amp;selection=263,0,263,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=173&amp;selection=263,0,263,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=173&amp;selection=263,0,263,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Matter</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=176&amp;selection=128,0,128,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=176&amp;selection=128,0,128,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=176&amp;selection=128,0,128,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Mind</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=181&amp;selection=116,0,116,5&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=181&amp;selection=116,0,116,5&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=181&amp;selection=116,0,116,5&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Prime</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=187&amp;selection=172,0,172,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=187&amp;selection=172,0,172,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=187&amp;selection=172,0,172,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Spirit</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=191&amp;annotation=2482R" data-href="Mage the Ascension Revised.pdf#page=191&amp;annotation=2482R" href="pdfs/mage-the-ascension-revised.html#page=191&amp;annotation=2482R" class="internal-link" target="_self" rel="noopener nofollow">Time</a> Node
Avatar
Wonder
Library ]]></description><link>pcs/miles-maxwell-(kyuubi91).html</link><guid isPermaLink="false">PCs/Miles Maxwell (Kyuubi91).md</guid><pubDate>Tue, 18 Aug 2026 12:42:52 GMT</pubDate><enclosure url="pics/miles.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/miles.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Joni Korhonen-Seppä]]></title><description><![CDATA[<img alt="joni.jpg" src="pics/joni.jpg" target="_self" style="width: 229px; max-width: 100%;"><br><img alt="rumpu.jpg" src="pics/rumpu.jpg" target="_self" style="width: 229px; max-width: 100%;"><br>
<a data-href="Joni's Rotes" href="pcs/rotes/joni's-rotes.html" class="internal-link" target="_self" rel="noopener nofollow">Joni's Rotes</a>
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●●● Charisma Manipulation Appearance Perception Intelligence Wits Alertness
Athletics
Awareness
Brawl
Dodge
Expression
Intimidation
Leadership
Streetwise
Subterfuge Crafts
Drive
Etiquette
Firearms
Meditation
Melee
Performance
Stealth
Survival
Technology Academics
Computer
Cosmology
Enigmas
Investigation
Law
Linguistics
Medicine
Occult
Science <br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=158&amp;selection=96,0,96,14&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=158&amp;selection=96,0,96,14&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=158&amp;selection=96,0,96,14&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Correspondence</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=163&amp;selection=3,0,3,7" data-href="Mage the Ascension Revised.pdf#page=163&amp;selection=3,0,3,7" href="pdfs/mage-the-ascension-revised.html#page=163&amp;selection=3,0,3,7" class="internal-link" target="_self" rel="noopener nofollow">Entropy</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=166&amp;selection=317,0,317,6" data-href="Mage the Ascension Revised.pdf#page=166&amp;selection=317,0,317,6" href="pdfs/mage-the-ascension-revised.html#page=166&amp;selection=317,0,317,6" class="internal-link" target="_self" rel="noopener nofollow">Forces</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=170&amp;selection=28,0,28,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=170&amp;selection=28,0,28,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=170&amp;selection=28,0,28,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Life</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=173&amp;selection=263,0,263,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=173&amp;selection=263,0,263,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=173&amp;selection=263,0,263,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Matter</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=176&amp;selection=128,0,128,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=176&amp;selection=128,0,128,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=176&amp;selection=128,0,128,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Mind</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=181&amp;selection=116,0,116,5&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=181&amp;selection=116,0,116,5&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=181&amp;selection=116,0,116,5&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Prime</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=187&amp;selection=172,0,172,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=187&amp;selection=172,0,172,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=187&amp;selection=172,0,172,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Spirit</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=191&amp;annotation=2482R" data-href="Mage the Ascension Revised.pdf#page=191&amp;annotation=2482R" href="pdfs/mage-the-ascension-revised.html#page=191&amp;annotation=2482R" class="internal-link" target="_self" rel="noopener nofollow">Time</a> Node
Avatar
Wonder
Library ]]></description><link>pcs/joni-korhonen-seppä.html</link><guid isPermaLink="false">PCs/Joni Korhonen-Seppä.md</guid><pubDate>Tue, 18 Aug 2026 12:41:29 GMT</pubDate><enclosure url="pics/joni.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/joni.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[graph of party]]></title><description><![CDATA[<img src="pics/graph-of-party.jpg" target="_self">]]></description><link>pics/graph-of-party.html</link><guid isPermaLink="false">pics/graph of party.jpg</guid><pubDate>Tue, 18 Aug 2026 12:37:55 GMT</pubDate><enclosure url="." length="0" type="false"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;.&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Player Template]]></title><description><![CDATA[
Strength ●●●●●
Dexterity ●●●●●
Stamina ●●●●● Charisma Manipulation Appearance Perception Intelligence Wits Alertness
Athletics
Awareness
Brawl
Dodge
Expression
Intimidation
Leadership
Streetwise
Subterfuge Crafts
Drive
Etiquette
Firearms
Meditation
Melee
Performance
Stealth
Survival
Technology Academics
Computer
Cosmology
Enigmas
Investigation
Law
Linguistics
Medicine
Occult
Science <a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=158&amp;selection=96,0,96,14&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=158&amp;selection=96,0,96,14&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=158&amp;selection=96,0,96,14&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Correspondence</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=163&amp;selection=3,0,3,7" data-href="Mage the Ascension Revised.pdf#page=163&amp;selection=3,0,3,7" href="pdfs/mage-the-ascension-revised.html#page=163&amp;selection=3,0,3,7" class="internal-link" target="_self" rel="noopener nofollow">Entropy</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=166&amp;selection=317,0,317,6" data-href="Mage the Ascension Revised.pdf#page=166&amp;selection=317,0,317,6" href="pdfs/mage-the-ascension-revised.html#page=166&amp;selection=317,0,317,6" class="internal-link" target="_self" rel="noopener nofollow">Forces</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=170&amp;selection=28,0,28,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=170&amp;selection=28,0,28,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=170&amp;selection=28,0,28,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Life</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=173&amp;selection=263,0,263,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=173&amp;selection=263,0,263,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=173&amp;selection=263,0,263,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Matter</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=176&amp;selection=128,0,128,4&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=176&amp;selection=128,0,128,4&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=176&amp;selection=128,0,128,4&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Mind</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=181&amp;selection=116,0,116,5&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=181&amp;selection=116,0,116,5&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=181&amp;selection=116,0,116,5&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Prime</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=187&amp;selection=172,0,172,6&amp;color=yellow" data-href="Mage the Ascension Revised.pdf#page=187&amp;selection=172,0,172,6&amp;color=yellow" href="pdfs/mage-the-ascension-revised.html#page=187&amp;selection=172,0,172,6&amp;color=yellow" class="internal-link" target="_self" rel="noopener nofollow">Spirit</a>
<br><a data-tooltip-position="top" aria-label="Mage the Ascension Revised.pdf &gt; page=191&amp;annotation=2482R" data-href="Mage the Ascension Revised.pdf#page=191&amp;annotation=2482R" href="pdfs/mage-the-ascension-revised.html#page=191&amp;annotation=2482R" class="internal-link" target="_self" rel="noopener nofollow">Time</a> Node
Avatar
Wonder
Library ]]></description><link>templates/player-template.html</link><guid isPermaLink="false">Templates/Player Template.md</guid><pubDate>Tue, 18 Aug 2026 12:33:13 GMT</pubDate></item><item><title><![CDATA[Mage the Ascension Revised]]></title><link>pdfs/mage-the-ascension-revised.html</link><guid isPermaLink="false">PDFs/Mage the Ascension Revised.pdf</guid><pubDate>Tue, 18 Aug 2026 12:27:33 GMT</pubDate></item><item><title><![CDATA[2026-08-17]]></title><description><![CDATA[Люк Купер в лесу с шоссе в тумане. Лунный свет. Легкий дождь. рука в сторону дороги с пальцем вверх.
это сон
подъезжает что-то машиноподобное
интерьер похож на полицейскую
черные волосы
"Неужто кто-то до сих пор ходит по этим дорогам посреди леса?"
люк прям уже сел
машина трогается
пытается разглядеть водителя
PER+ALERT D9 -1
нифига не видно, только волосы
"Куда ты едешь?"
Люк "Куда приеду, туда и приеду"
"Тогда нам с тобой по пути, я тоже хочу сбежать от всего. Если бы можно было взять только одного человека с собой..."
Люк "От чего же вы бежите?"
"От всего. Я еду далеко от дома. Мне не хочется там оставаться"
Люк "Я вас понимаю. Но ощущение что надо вернуться когда-то"
...
"Так куда?"
Люк не уверен где он в реальном мире, но ответ сам напрашивается
"Если вам нужно знать, то в <a data-tooltip-position="top" aria-label="Maple Ridge" data-href="Maple Ridge" href="places/maple-ridge.html" class="internal-link" target="_self" rel="noopener nofollow">Мейпл Ридж</a>"
"МЕЙПЛ РИДЖ, КОНЕЧНАЯ"Приехав, Люк замечает знакомый черный фургон. натягивает капюшон и бежит домой.<br>
дома его встречают <a data-tooltip-position="top" aria-label="Betty Cooper" data-href="Betty Cooper" href="npcs/betty-cooper.html" class="internal-link" target="_self" rel="noopener nofollow">мама</a> и <a data-tooltip-position="top" aria-label="Edward Cooper" data-href="Edward Cooper" href="npcs/edward-cooper.html" class="internal-link" target="_self" rel="noopener nofollow">папа</a>. Люк создает групповой чат с друзьями<br>
Первый реагирует <a data-tooltip-position="top" aria-label="Miles Maxwell (Kyuubi91)" data-href="Miles Maxwell (Kyuubi91)" href="pcs/miles-maxwell-(kyuubi91).html" class="internal-link" target="_self" rel="noopener nofollow">Майлз</a> "O SH!T FR"<br>
<a data-tooltip-position="top" aria-label="Adriana Santello" data-href="Adriana Santello" href="pcs/adriana-santello.html" class="internal-link" target="_self" rel="noopener nofollow">Адриана</a> с прогулки еле набирает на телефоне "my god call me asap"<br>Договариваются встретиться в <a data-tooltip-position="top" aria-label="The Needle Drop record store" data-href="The Needle Drop record store" href="places/the-needle-drop-record-store.html" class="internal-link" target="_self" rel="noopener nofollow">магазине Адрианы</a>, куда <a data-tooltip-position="top" aria-label="Joni Korhonen-Seppä" data-href="Joni Korhonen-Seppä" href="pcs/joni-korhonen-seppä.html" class="internal-link" target="_self" rel="noopener nofollow">Йони</a> заходит случайно по пути домой из леса.Люк изучает взрыв, который ему раньше показал Гарланд. Находит закрытый без причины тред и монтаж рандомного футажа на тему.
Еще смотрит инфу про стрельбу в своем универе и находит новостную статью о том, что в общежитии университета Парлас была стрельба несколько месяцев назад. Все описано немногословно говорится что была ранена и госпитализирована девушка.Наконец происходит сбор в подсобке магазина Адрианы.
Каждый из новоиспеченных магов тестирует свои способности, Люк замедляет время и дает веревке застыть в воздухе. Йони пытается понять, как духи комнаты позволили этому случиться: он делает ритуальный эффект с барабаном и вызывает образ местной умбры(?) по этому поводу<br>так или иначе речь заходит о том чтобы использовать силы для блага людей и в частности <a data-tooltip-position="top" aria-label="Noah Foster" data-href="Noah Foster" href="npcs/noah-foster.html" class="internal-link" target="_self" rel="noopener nofollow">Ноа,</a> который исчез.<br>После компания собирается на <a data-tooltip-position="top" aria-label="Joni's node" data-href="Joni's node" href="places/joni's-node.html" class="internal-link" target="_self" rel="noopener nofollow">опушку Йони</a>.ночные птицы нехарактерно молчат<br>
компания проходит мимо <a data-href="O'Tolley's" href="places/o'tolley's.html" class="internal-link" target="_self" rel="noopener nofollow">O'Tolley's</a>, они открыты<br>
следующая точка интереса - <a data-href="Госпиталь" href="places/госпиталь.html" class="internal-link" target="_self" rel="noopener nofollow">Госпиталь</a><br>прибыли на <a data-tooltip-position="top" aria-label="Joni's node" data-href="Joni's node" href="places/joni's-node.html" class="internal-link" target="_self" rel="noopener nofollow">ноду</a>. около 10 вечера
Майлз занимается зарядом ноутбука и кормежкой РедрумаЙони проводит экскурсию, а потом замечает, что здесь кто-то был без приглашения. Разговор с духом опушки раскрывает, что гость был магом тела(?) и ушел на север.<br>
<a data-tooltip-position="top" aria-label="Luke Cooper" data-href="Luke Cooper" href="pcs/luke-cooper.html" class="internal-link" target="_self" rel="noopener nofollow">Люк</a> продолжает исследование с помощью магии времени:
cargo pants
flanel shirt, white undershirt
рыжие волосы
no face visible, маска, изрисованная краской в узоры. из граней маски торчат ростки и листья человек осмотрел опушку и оставленные фокусы и прочее, а потом ушел
заметно некоторое удивление находке
Люк с Адрианой пришли к выводу что никого подходящего в городе нет
выдвигаемся на север
SURVL + PERSV D7 =&gt; 9SДошло до края леса, видим дом на колесахЛюк подполз и посмотрел внутрь, пришел к выводу что тут живет маг
Йони прислушался к ближайшему дереву и не услышал отторжения
Адриана че-то сделала мне надо уточнить<br>так или иначе компания выходит на <a data-href="River" href="npcs/river.html" class="internal-link" target="_self" rel="noopener nofollow">River</a>. опыт: 1 пункт каждому
Learning curve: Адриана получила много новой инфы о том что с ней контачат не просто духи, а язык реальности, которая существует (умбра)
Люк узнал о парадигме Йони и что с духами вообще можно продуктивно общаться, про хуйню Майлза которая ЕСТ КВИНТЕССЕНЦИЮ
Майлз научился кросспарадигменной интеракции, потому что файлы скачанные из мха и инструкции из странной книги мистическим образом насытили Редрума и являются юзабельной квинтессенцией. Существование множеста парадигм это не сюрприз, но разница между ними кажется все более расплывчатой. this is unconventional but it worked, i think i can learn from this
Для Йони новой информацией было собственно наличие новых парадигм и их на самом деле похожесть. про это наверное есть дальше в калевале дяди Юсси, но он до этого еще не дошел, а книга выстроена так, что важные вещи идут в начале, а наличие других магов это не важные для выживания и ремесла вещи
Roleplay: всем
итого всем по 3 XPдомашка:
почитать про сферы и их числа до пятой точки чтобы знать свои ограничения (paradox the podcast)
просмотреть список роутов
<br><a data-href="M20 How Do You DO That.pdf" href="pdfs/m20-how-do-you-do-that.html" class="internal-link" target="_self" rel="noopener nofollow">M20 How Do You DO That.pdf</a> про ритуалы ]]></description><link>session-notes/2026-08-17.html</link><guid isPermaLink="false">session notes/2026-08-17.md</guid><pubDate>Tue, 18 Aug 2026 12:25:15 GMT</pubDate></item><item><title><![CDATA[REDRUM]]></title><description><![CDATA[<img alt="redrum.jpg" src="pics/redrum.jpg" target="_self" style="width: 229px; max-width: 100%;">
CHARGE ME
FEED
FEED
FEED
FEED
FEED
:3]]></description><link>npcs/redrum.html</link><guid isPermaLink="false">NPCs/REDRUM.md</guid><pubDate>Tue, 18 Aug 2026 12:21:34 GMT</pubDate><enclosure url="pics/redrum.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/redrum.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[redrum]]></title><description><![CDATA[<img src="pics/redrum.jpg" target="_self">]]></description><link>pics/redrum.html</link><guid isPermaLink="false">pics/redrum.jpg</guid><pubDate>Tue, 18 Aug 2026 12:21:21 GMT</pubDate><enclosure url="pics/redrum.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/redrum.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[joni]]></title><description><![CDATA[<img src="pics/joni.jpg" target="_self">]]></description><link>pics/joni.html</link><guid isPermaLink="false">pics/joni.jpg</guid><pubDate>Tue, 18 Aug 2026 12:04:34 GMT</pubDate><enclosure url="pics/joni.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/joni.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[miles]]></title><description><![CDATA[<img src="pics/miles.jpg" target="_self">]]></description><link>pics/miles.html</link><guid isPermaLink="false">pics/miles.jpg</guid><pubDate>Tue, 18 Aug 2026 12:03:55 GMT</pubDate><enclosure url="pics/miles.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/miles.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[adriana]]></title><description><![CDATA[<img src="pics/adriana.jpg" target="_self">]]></description><link>pics/adriana.html</link><guid isPermaLink="false">pics/adriana.jpg</guid><pubDate>Tue, 18 Aug 2026 12:02:49 GMT</pubDate><enclosure url="pics/adriana.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/adriana.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[luke]]></title><description><![CDATA[<img src="pics/luke.jpg" target="_self">]]></description><link>pics/luke.html</link><guid isPermaLink="false">pics/luke.jpg</guid><pubDate>Tue, 18 Aug 2026 12:02:30 GMT</pubDate><enclosure url="pics/luke.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/luke.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Маги_Восхождение_Классические_правила_вер_октября_2025г]]></title><link>pdfs/маги_восхождение_классические_правила_вер_октября_2025г.html</link><guid isPermaLink="false">PDFs/Маги_Восхождение_Классические_правила_вер_октября_2025г.pdf</guid><pubDate>Tue, 18 Aug 2026 09:45:50 GMT</pubDate></item><item><title><![CDATA[Mage2-Page_Editable-2]]></title><link>pdfs/mage2-page_editable-2.html</link><guid isPermaLink="false">PDFs/Mage2-Page_Editable-2.pdf</guid><pubDate>Tue, 18 Aug 2026 09:45:40 GMT</pubDate></item><item><title><![CDATA[Mage4-Page_Editable]]></title><link>pdfs/mage4-page_editable.html</link><guid isPermaLink="false">PDFs/Mage4-Page_Editable.pdf</guid><pubDate>Tue, 18 Aug 2026 09:45:20 GMT</pubDate></item><item><title><![CDATA[Mage1-Page_Editable]]></title><link>pdfs/mage1-page_editable.html</link><guid isPermaLink="false">PDFs/Mage1-Page_Editable.pdf</guid><pubDate>Tue, 18 Aug 2026 09:45:18 GMT</pubDate></item><item><title><![CDATA[Mage2-Page_Editable]]></title><link>pdfs/mage2-page_editable.html</link><guid isPermaLink="false">PDFs/Mage2-Page_Editable.pdf</guid><pubDate>Tue, 18 Aug 2026 09:45:18 GMT</pubDate></item><item><title><![CDATA[M20_Enlightened_Grimoire]]></title><link>pdfs/m20_enlightened_grimoire.html</link><guid isPermaLink="false">PDFs/M20_Enlightened_Grimoire.pdf</guid><pubDate>Tue, 18 Aug 2026 09:44:55 GMT</pubDate></item><item><title><![CDATA[River]]></title><link>npcs/river.html</link><guid isPermaLink="false">NPCs/River.md</guid><pubDate>Mon, 17 Aug 2026 16:47:45 GMT</pubDate></item><item><title><![CDATA[Joni's Rotes]]></title><description><![CDATA[Prime 1
The Norse god Odin hung himself from the branches of the World Tree to gain knowledge of the runes. So must the Verbena sometimes sacrifice for their magic. Rituals of pain and endurance - as simple as cutting runes into flesh or scourging or as complex as hanging in imitation of Odin's sacrifice or the Native American Sun Dance - fuel Verbena magic. Other mages consider such primitive and painful rituals unnecessary, but the Verbena understand that sometimes pain is the best way to know that you are alive, and the willingness to sacrifice is one of the greatest strengths.System: For each level of bashing damage that she suffers, the mage gains a point of Quintessence she can use for a particular spell. For each level of lethal damage, the mage gains an additional point of Quintessence. This damage is done directly to the mage's pattern, so it cannot be healed using magic, only time and rest. In essence, the Verbena is drawing upon her own life force, breaking down the Quintessence of her own being, to fuel her magic.Spirit 2
This ancient ritual involved specially marking and preparing a region so that the Gauntlet can be locally raised or lowered. This ritual can be used to protect a house or even an entire apartment building against spiritual attack, or to lower the Gauntlet sufficiently that even weak spirits and low-powered mages can leave or enter the umbra.System: Every successes raises or lowers the local Gauntlet rating by one point. Since the Gauntlet is not normally perceptible to Sleepers, affecting it almost always counts as coincidental magic. Affecting a doorway is made at normal difficulty. The mage must allocate successes to area in order to determine the size of the alteration. Duration is calculated normally, but if the mage scores two or more successes above those necessary to alter the Gauntlet by the desired amount, the Dreamspeaker can tie the ritual to a set of physical objects, like carved wooden poles or specifically decorated mirrors that mark the boundary of the altered Gauntlet. If this technique is used, the ritual remains in effect until the boundary markers are disturbed.Spirit 2, Prime 1
This ritual is a version of <a data-tooltip-position="top" aria-label="https://denvermage.fandom.com/wiki/Rotes_-_Traditions#Moving_the_World_Walls" rel="noopener nofollow" class="external-link is-unresolved" href="https://denvermage.fandom.com/wiki/Rotes_-_Traditions#Moving_the_World_Walls" target="_self">Moving the World Walls</a> that is specifically designed to lower the Gauntlet at a Node to zero. At this point, a Shallowing is created, and the mage and anyone with her are all able to freely and safely walk into the Umbra. Since the Gauntlet is not being ripped or torn, but rather locally removed, no one entering the Umbra through a Shallowing takes any damage from the Avatar Storms.System: Every success on this ritual reduces the Gauntlet by two points. Two successes are sufficient to penetrate the Gauntlet at any Node. At midnight or at other especially auspicious times, a single success will reduce the Gauntlet to zero. Because Shallowings are natural occurrences this ritual is coincidental. However, since the Gauntlet continues to thicken, an artificial Shallowing can never be made larger than the wall of a small room. Also, created Shallowings never last longer than a day, regardless of the number of successes rolled. Fortunately, this ritual can be used on both sides of the Gauntlet.Prime 2, Spirit 2
While Adepts of Spirit can forge unbreakable Umbral chains around spirits, less skilled Dreamspeakers must rely upon other means of convincing Umbrood to do their bidding. This rote summons a single spirit and immediately surrounds this umbra visitor with a shining corona of fiery quintessence. With the merest thought, the summoner can cause this unnatural fire to harm the spirit. While the damage caused is often not terribly severe, it is always quite painful. Also, the target cannot determine the amount of damage they will suffer beforehand. Most spirits, like most people, are loathe to suffer any harm.While powerful and lordly spirits will often ignore the risk and attack the summoner for daring to cast such a spell on them, most weak and moderately powerful spirits will agree to perform minor services in exchange for the Dreamspeaker's promise not to harm them. Also, when bargaining with a difficult but not overwhelmingly powerful spirit, this ritual is a useful way to indicate that the summoner is not to be ignored or trifled with.System: A single success on this roll will summon the spirit; additional successes empower the Prime energy that surrounds the spirit. One additional success surrounds the spirit with energy that will cause two levels of aggravated damage. This magical corona will last one scene before it harmlessly dissipates. Two additional successes cause the energy to last for a full day and can deal up to four levels of aggravated damage to the spirit. In either case, this damage can be inflicted at any time during the duration that the mage chooses. This damage can only be inflicted once, however, unless the spell is cast a second time. As with most summoning spells, knowing the name of the spirit being summoned reduces the difficulty of this spell by two.Some mages also incorporate a Mind 2 effect into this ritual to produce a magical suggestion of the caster's power and of the uselessness of resistance. This rote can also be used on a spirit that is already present. In that case, all successes go towards energizing the magical corona of Quintessence surrounding the spirit.Prime 2, Spirit 2
This rote is commonly used by Dreamspeakers to slay or drive off malevolent spirits. With it, the Dreamspeaker infuses a weapon with raw prime energy and then strikes through the Gauntlet to inflict deadly damage on nearby spirits. This spell is most commonly used to empower swords, knives, clubs and guns with the energy necessary to slay hostile spirits. It can also be performed using symbolic weapons like blunt swords or even crystals and rattles, to allow the Dreamspeaker to attack possessing spirits without harming the host.System: Like all spells that channel prime energy, this spell does aggravated damage to the target. If this spell is used on a spirit possessing a living host, a single damage roll is made for the attack. The physical weapon damages the target, but all of the aggravated damage affects only the spirit. Depending on the weapon being used, the weapon may do lethal, bashing or even no damage to the target, but the spirit will bear the full brunt of the attack. To perform this spell, the caster must always expend a point of Quintessence. Since this spell only affects spirits, it is almost always coincidental.Prime 2, Spirit 2
Verbena often perform their rites within the bounds of a circle that is warded to protect them against all unwanted influences and spirits, intended to keep in the power that they raise until the time is right to release it. Traditionally, they create the circle by walking or tracing its bounds with wand, staff or blade three times. The spirits of the four directions and the four elements are then called upon to consecrate and enforce the circle's boundaries until the Verbena release them.System: A Magic Circle can have a radius up to the caster's Arete in yards; each success allocated to the radius increases it by a yard. A circle cast for a specific ritual lasts until that ritual is complete. A circle cast for general purposes must have successes allocated to its duration. The remaining success from the casting provide dice for countermagic. These dice are rolled automatically against any spell cast on a subject within the bounds of the circle. Make a Willpower roll (difficulty 6) for any spirit attempting to cross the boundaries of the circle. A number of successes equal to the spell's casting are necessary for it to do so. Spirits cannot affect those inside the boundary with their powers.Forces 2 or Spirit 2
Japanese Tao-shih developed this technique to harness the stomping movements now found in modern sumo and Shinto ritual. A focused blow to the floor can have its power channeled to a foe, upsetting her balance or causing injury.The movement can also draw the attention of local spirits who respond to the shaking of the earth and air. In an area where the Akashic is likely to attrack sympathetic spirits this can be a blessing.Clapping and vigorous chanting can also have the same effect.System: With Forces, this rote transmits the energy created by stomping through the ground to a target. This can either cause direct injury (standard damage, less one success for affecting another target) or push the target three feet per success in any direction, where she will most likely lose her footing. The target may roll Dexterity + Athletics, Martial Arts or Do (difficulty 7) to keep her footing. Each success reduces the displacement by a foot, three successes allow her to remain standing.)<br>As a Spirit effect, the rote is a quick version of <a data-tooltip-position="top" aria-label="https://denvermage.fandom.com/wiki/Rotes_-_Core_Book#Call_Spirit" rel="noopener nofollow" class="external-link is-unresolved" title="Rotes - Core Book" href="https://denvermage.fandom.com/wiki/Rotes_-_Core_Book#Call_Spirit" target="_self">Call Spirit</a> (Mage: the Ascension, pg 187.) This is most often used when a Brother is defending a Bodhimandala, and she can easily attract friendly spirits where the Gauntlet is weak.As an attack, this rote - while usually vulgar - can be made coincidental with the application of a little creativity. The Spirit version may be coincidental or vulgar depending on what the summoned spirits do.Prime 3 or Prime 5
This dangerous rote allows an Akashic Brother to temporarily overcome his Resonance or impart it upon another being. Yin, Yang and Heaven all flavor a being's Chi. Through a variety of methods, an Akashayana can adjust the balance between the three forces. For example, a Brother with excessive Yang (Dynamic) Resonance may impose Heavenly (Static) Resonance upon it by meditating in a Confucian library, or retire to a dank cave to erode it with the Yin (Entropic) essence. Herbs, diet and exercises may all be used to adjust his Chi balance.The rote can also forcibly adjust another being's Chi balance by striking at vital points, chanting special mantras or using certain Do postures. This can cause a mortal to rapidly sicken. This rote also imparts the powers of other supernatural beings.This is a dangerous practice. Internal harmony is meant to come from enlightenment, not magical control, and it is inauspicious to alter the furies in another without their permission. Still, it happens; in fact, there is said to be a secret technique that allows the balance to be adjusted permanently. However, Masters are few and far between these days. For now, it remains a legend.System: This rote is always penalized for opposing a mage's Resonance. It can be used to temporarily shift personal Resonance; this requires two successes for every Resonance trait altered. These traits can never be eliminated, but three Entropic traits could be shifted into two Entropic and one Dynamic, or one of each kind. This has a number of uses: it can keep the mage from being recognized by Prime senses or reduce the difficulty of a subsequent effect. Used against other mages, it can warp an enemy's magic, make him appear to be an imposter to friends using Prime senses and break his bond with anything he has linked to his own Pattern. Used therapeutically, it can serve as a last stand against Quiet, Jhor or Clarity by distributing dangerously high Resonance through the three furies.Kuei-jin, Shih and other beings with questionable levels of Yin and Yang Chi have their temporary Chi balance altered by one per success (after one success is spent to effect another target.) Other creatures are effected at the storyteller's discretion. While being infused with Yin may have little effect on a Vampire, a Werewolf might be crippled by an Entropic infection, which his friends might take for an unhealthy taint.The Prime 5 version of this rote can permanently alter a subject's Resonance and temporarily adds Resonance traits to the subject's total. There is no known way to eliminate Resonance without destroying the part of an Avatar it's attached to.Life 2 or 3, Prime 3
Euthanatoi are healers as well as killers. By meditating on the Great Wheel and its effects on the ebb and flow of prana (life energy,) a Wheel-turner can transfer extra vitality to an ally. This is bound into the subject's chakras until he's injured. When the body's energetic balance changes in response to the wound, the extra life energy flows into the proper place and repairs the damage. Chanting, herbal treatments and bloodletting are all common ritual tools in the creation of this effect.System: After spending successes on duration and targeting, and spending a point of Quintessence (effectively "enchanting" the target) each success creates a "healing pool" of two health levels. If the subject is injured before the end of the rote's duration, these health levels automatically heal the injury as much as possible. Healing bashing damage is coincidental, healing lethal wounds is usually vulgar (minor injuries are an exception) and healing aggravated wounds is always vulgar. The mage must decide what kinds of injuries the spell will heal and whether or not it works around witnesses as she is casting it. This determines the rote's difficulty. The Life 2 version affects only the caster, while the Life 3 Effect can be used on others.Prime 3 or 5
Inspired by the work of Doctor Wilhelm Reich, many Sons of Ether use his theories to store and use a unique variation of the Odyllic Force. Orgone theory states that the universal essence is emotional as well as physical. By harnessing it, Etherites may imbue Scientific workings with either their own Resonance or that of another subject, item or place. Particularly advanced accumulators can attract and store ambient Quintessence as well as Resonance.Orgone Accumulators take many forms (and, in fact, many of them are turned into full fledged Wonders.) The classic Reichian design is a chamber built of alternating layers of conductive metals and organic materials, but the Sons of Ether have experimented with many alternate designs, including accumulator jumpsuits, handheld units and even wood and metal buildings designed to focus orgone energy upon a laboratory.Orgone Accumulators are also used as foci for Life and Forces effects, relying on the ability to store Resonance in order to make precise changes. Healing and weather control are the most common additional functions of Orgone Accumulators.System: For the Prime 3 version, each success allows the Etherite's focus to hold two Resonance Traits for as long as the Etherite chooses to commit successes to duration. These Traits may be applied to any other effect the character casts, but doing so expends those Traits. By default, an accumulator absorbs the strongest ambient Resonance in an area, but the effect can be used to take a Resonance sample from a specific person, place or thing by spending additional successes on targeting. The target does not lose any Resonance.<br>The Prime 5 version also acts as the Prime effect <a data-tooltip-position="top" aria-label="https://denvermage.fandom.com/wiki/Rotes_-_Core_Book#Fount_of_Paradise" rel="noopener nofollow" class="external-link is-unresolved" title="Rotes - Core Book" href="https://denvermage.fandom.com/wiki/Rotes_-_Core_Book#Fount_of_Paradise" target="_self">Fount of Paradise</a> , as listed in Mage: the Ascension. Additional successes must be spent to activate this use of the accumulator.Prime 3
Verbena understand well the power of sacrifice, the energy bound up in living Patterns, that is released at the moment of death, merging back into the weave of the Tapestry. That power can be captured and channeled toward magical ends, particularly if the sacrifice is willing (and even if he is not.) The emotional resonance of a willing sacrifice works in harmony with the magic, whereas the emotions of an unwilling sacrifice may taint the spell with an unexpected or unwanted resonance (of death, fear, pain or vengeance.)<br>Among the Verbena, the most common sacrifice (apart from <a data-tooltip-position="top" aria-label="https://denvermage.fandom.com/wiki/Rotes_-_Traditions#Self_Sacrifice" rel="noopener nofollow" class="external-link is-unresolved" href="https://denvermage.fandom.com/wiki/Rotes_-_Traditions#Self_Sacrifice" target="_self">Self Sacrifice</a> ) is that of the Sacred King, who gives his life for the land, or the May Queen, who does the same. The health of the land is the duty of its ruler. When the land falters, the ruler must perish to make it grow strong again.A Sleeper sacrificing himself can release a remarkable amount of Quintessence. A mage who willingly gives up his own life, however, can achieve truly remarkable things through his sacrifice.System: For each of the Sleeper sacrifice's health levels (bashing and lethal) the caster gains one point of Quintessence, so a human sacrifice yields 14 points of Quintessence, which the mage may use as desired. If the subject possesses any innate Quintessence, it is added to the above total. The subject's state of mind at the time of death applies a strong Resonance to the harvested Quintessence, which the Storyteller should take into account when it is used.An Awakened mage who sacrifices himself (or allows himself to be sacrificed,) on the other hand, provides the vital Quintessence, but does far more in addition - he can renew a dying Node by sacrificing his life and his Avatar to open up the Node. If the mage channels his death to this purpose, he increases the rating of the Node by one dot per every two dots of his Arete rating (rounded up if the player rolls any 10s; rounded down otherwise.)This rote cannot be fast cast. Furthermore, if more than one mage performs such a sacrifice at a Node in the space of one year, the Node may become unstable and begin behaving erratically (varying drastically in its Quintessence output, for example, or by becoming a shallowing or the like.)A mage who sacrifices herself in this way cannot be brought back by any means. She does not become a ghost of any sort, nor can she be contacted in any way. Her Avatar and spirit are both invested entirely into the Node she is rekindling. Nothing remains of the mage's personality, except possibly some tendency of the land to manifest her personality traits in some vague, symbolic way.Prime 3
One of the most common forms of Quintessence transference, distribution and consumption for Hollow Ones comes in the guise of this coffee ritual. Coffee is a very common focus for Prime, and more than a few Hollow One nodes exist in the form of coffeehouses.System: A number of points of Quintessence equal to the character's Arete can be invested into a caffeinated beverage (even cola, for those who've just gotta be different.) When consumed, the "liquid-bean-of-life" is treated like Tass being transferred straight into the mage.]]></description><link>pcs/rotes/joni&apos;s-rotes.html</link><guid isPermaLink="false">PCs/Rotes/Joni&apos;s Rotes.md</guid><pubDate>Mon, 17 Aug 2026 16:38:35 GMT</pubDate></item><item><title><![CDATA[Betty Cooper]]></title><link>npcs/betty-cooper.html</link><guid isPermaLink="false">NPCs/Betty Cooper.md</guid><pubDate>Mon, 17 Aug 2026 15:07:42 GMT</pubDate></item><item><title><![CDATA[Edward Cooper]]></title><link>npcs/edward-cooper.html</link><guid isPermaLink="false">NPCs/Edward Cooper.md</guid><pubDate>Mon, 17 Aug 2026 15:07:38 GMT</pubDate></item><item><title><![CDATA[Noah Foster]]></title><link>npcs/noah-foster.html</link><guid isPermaLink="false">NPCs/Noah Foster.md</guid><pubDate>Mon, 17 Aug 2026 15:07:34 GMT</pubDate></item><item><title><![CDATA[rumpu]]></title><description><![CDATA[<img src="pics/rumpu.jpg" target="_self">]]></description><link>pics/rumpu.html</link><guid isPermaLink="false">pics/rumpu.jpg</guid><pubDate>Mon, 17 Aug 2026 15:02:24 GMT</pubDate><enclosure url="pics/rumpu.jpg" length="0" type="image/jpeg"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;pics/rumpu.jpg&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[Госпиталь]]></title><link>places/госпиталь.html</link><guid isPermaLink="false">places/Госпиталь.md</guid><pubDate>Mon, 17 Aug 2026 14:59:39 GMT</pubDate></item><item><title><![CDATA[The Diner]]></title><link>places/the-diner.html</link><guid isPermaLink="false">places/The Diner.md</guid><pubDate>Mon, 17 Aug 2026 14:59:11 GMT</pubDate></item><item><title><![CDATA[O'Tolley's]]></title><description><![CDATA[ресторан быстрого питания]]></description><link>places/o&apos;tolley&apos;s.html</link><guid isPermaLink="false">places/O&apos;Tolley&apos;s.md</guid><pubDate>Mon, 17 Aug 2026 14:57:26 GMT</pubDate></item><item><title><![CDATA[The Needle Drop record store]]></title><link>places/the-needle-drop-record-store.html</link><guid isPermaLink="false">places/The Needle Drop record store.md</guid><pubDate>Mon, 17 Aug 2026 13:16:36 GMT</pubDate></item><item><title><![CDATA[M20 How Do You DO That]]></title><link>pdfs/m20-how-do-you-do-that.html</link><guid isPermaLink="false">PDFs/M20 How Do You DO That.pdf</guid><pubDate>Mon, 20 Jul 2026 11:25:31 GMT</pubDate></item></channel></rss>